漏夏、无尽夏 (Hydrangea)
“致我们那永不结束的夏天,与你。”
(Simplified Chinese/English support, available for online trial)
高考落幕,在这个即将步入大学的漫长假期里,咱(西村博行,又或者自定义姓名)收到了一封来自儿时挚友——大岛虎彦的邀请信。
带着些许期待与忐忑,咱“再次”踏上了归途,回到了那个阔别多年的、充满回忆的水乡。在这片熟悉的风景之下,这一次,会有怎样全新的故事在等待着咱呢?

您好呀,这里是Cait。这一次为大伙带来的是我个人开发的《咱的夏天》的同人作品——《漏夏、无尽夏》。在原剧情的基础上,我扩充了更多的展开,并且添加了轻量化的养成和模拟经营元素,或许能给您带来一些不一样的游戏体验?
关于《漏夏、无尽夏》新增玩法的简要介绍
- 轻量级的养成与策略玩法
- 引入博识、体魄、勇气、魅力、感知、技巧六大属性。属性不仅影响好感度获取,部分选择的成功率和事件触发,还有不少奇奇怪怪的用处。

- 和所有养成类游戏一样,我也为《无尽夏》添加了背包和道具功能。可以往里面塞很多东西。

- 玩家可自选的时间规划
- 每日拥有早、中、晚 三次行动机会和 3 点行动力。你可以努力打工赚钱,磨练属性,或者抛下一切只专注于和你喜欢的角色共度时光。
- 只想看剧情不想玩养成?当然没问题。地图内置“跳过”功能,顺其自然流也可通关。

- 词条收集系统
- 解锁角色词条不仅能补全设定,还能获得永久的属性增益(多周目亦可获得)。
- 此外,除了主角,次要配角们也拥有独立的“二级好感度系统”。去和他们聊聊吧,或许会有意外的收获?

Demo 版本内容
- 当前版本: Demo 1.0.5.0
- 剧情范围: 辰树单人线 Day 1 - Day 5 完整剧情 + Day 6 - Day 7 自由探索模式。
- 游戏时长: 文本量约 4.5 万字,全流程游玩约 1.5 小时。
- 其他:完整体验七天流程将解锁一个小彩蛋(
都说出来了还算彩蛋吗)。
其他
- demo版本移动到目前有不少已知bug,请注意。
- 取名界面呼出输入框关闭后会无法再次打开。
- 英文语言下,弹窗部分翻译丢失。
- 英语语言下,存档界面部分翻译丢失。
- 游戏内英切中时,一定概率出现乱码(
反过来又没问题,很神秘)。 - 地图界面中无法回退和呼出游戏内菜单(考虑做个折叠或者什么的 )。
- 右侧小菜单感应不灵敏/太灵敏,容易误触(考虑做个点击按钮)。
- 英切中后,在第二次点击“新的开始”才会正常显示角色名。
- 语言支持: 目前支持简体中文(schinese)和英语(english)两种语言,但英语是纯机翻,可能会有很多奇奇怪怪的地方(
比如兽人到底是beastman还是kemono还是furry我分不清) - 更多其他内容可以在更新日志中看到,如果您有任何想法也非常欢迎留言~
anyway,希望能为您带来很好的游玩体验!
---------------------------------------------------------------------------------
“To the endless summer, and to you.”
With the college entrance exams behind us, during this long vacation before university, I (Hiroyuki Nishimura, or your chosen name) received an invitation from my childhood friend, Torao Oshima.
With a mix of anticipation and trepidation, I “once again” set off on the journey home, returning to that watery town brimming with memories, a place I hadn't seen in years. Beneath these familiar landscapes, what new stories await me this time?
Hello there, this is Cait. This time, I'm bringing you my personalwork for Morenatsu—《Hydrangea》.
Building upon the original storyline, I've expanded the narrative with additional developments and incorporated light simulation and management elements. Perhaps it might offer you a fresh gaming experience?
Brief Introduction to the New Gameplay Features in Hydrangea
- Lightweight Character Development and Strategy Gameplay
- Featuring six core attributes: intellect, physique, charm, courage, perception and technique. These attributes not only influence affinity gains, the success rate of certain choices, and event triggers, but also serve a variety of quirky purposes.

- Like all simulation games, I've added inventory and item functions to the game. You can stuff a lot of things inside
- Players can choose their own time planning
- Each day, you have three action opportunities—morning, noon, and night—along with 3 action points. You can work hard to earn money and hone your attributes, or abandon everything to focus solely on spending time with your favorite characters.

- Just want to enjoy the story without the character-building? No problem at all. The map features a built-in “Skip” function, so you can breeze through the story mode too.

- Term Collection System
- Unlocking character entries not only completes their backstories but also grants permanent attribute bonuses (which carry over across playthroughs).
- Additionally, beyond the main character, secondary characters also possess their own independent “secondary affinity system.” Go chat with them—you might just get a pleasant surprise?

Demo Version Content
- Current Version: Demo 1.0.5.0
- Story Scope: Tatsuki's Solo Storyline - Complete Days 1-5 + Free Exploration Mode for Days 6-7.
- Playtime: Approximately 45,000 words of text; full playthrough takes about 1.5 hours.
- Other: Completing the full seven-day experience unlocks a small gilf.
Other
- The demo version currently has several known bugs, please be aware.
- Closing the input box in the naming interface prevents it from reopening.
- In English language mode, some pop-up translations are missing.
- In English language mode, some translations are missing in the save interface.
- When switching between English and Chinese in-game, garbled text may appear with some probability (conversely, switching back works fine—mysterious).
- Cannot back out or access the in-game menu from the map interface (consider adding a collapsible panel or similar).
- The right-side mini-menu is unresponsive/overly sensitive, causing accidental taps (consider implementing clickable buttons).
- After switching to English, the character name only displays correctly upon the second tap of “New Start”.
- Language Support: Currently supports Simplified Chinese (schinese) and English (english). Note: English is machine-translated and may contain oddities
(e.g., unsure whether “兽人” should be “beastman,” “kemono,” or “furry”)
- More details can be found in the changelog. We welcome your feedback and suggestions!
Anyway, hope you have a great time!
---------------------------------------------------------------------------------
一个小小的问题征询
因为有和朋友说过这个问题,所以还是想来问问。
您觉得在BL向游戏中添加拥有独立立绘和剧情的女性非主要角色(如家人、女性挚友,无BG恋爱线)怎么样?
A. 还行?世界观更完整了。
B. 无所谓,只要不影响主线就好。
C. 不太喜欢,希望尽量全是男性角色。
D. 其他。
A small request for feedback
How do you feel about adding female supporting characters (e.g., family members, close female friends, there will be NO BG/Boy-Girl romance routes.) with their own sprites and storylines to a game?
A. I agree. It makes the world feel more complete and realistic.
B. Indifferent. I don't mind, as long as it doesn't interfere with the main story.
C. Dislike. I prefer the cast to remain as male-focused as possible.
D. Others.
| Updated | 5 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Android |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | Cait |
| Genre | Visual Novel, Simulation |
| Made with | Ren'Py |
| Tags | Dragons, Furry, Gay, kemono, LGBT, morenatsu, Ren'Py, Slice Of Life |
Download
Click download now to get access to the following files:
Development log
- Version 1.0.5.0 Update Log (demo)6 days ago
- 1.0.5.0 版本更新日志(demo)6 days ago





Comments
Log in with itch.io to leave a comment.
能在26年还能吃上新饭可太幸福了(╥╯^╰╥)
期待柔一线,期待能顺利完结ヾ(◍°∇°◍)ノ゙
想要爷爷猫线……
I want the Kouya line. I want the Kouya line. I want the Kouya Line >_< ASAP!
There will be a Kouya route. Kouya has always been one of my favorite characters. I might even add a new map of Kazamidori for his storyline (if I can manage it).
製作辛苦了~~!
但我想說.....
想要虎彥線.想要虎彥線.想要虎彥線 >_<
會有嗎,會有的。
我目前的計劃先把一個角色的線路完成,很多角色同步開發感覺做幾天就擺爛掉了ORZ
慢工出細活.加油!
虎彥粉會一直等待的^_^